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One of the major projects I was lucky enough to work on was the Merge Dragons Starquests system. I worked closely with our head of UX to create a two pronged experience for our players - a short term rewards system and a long term rewards system. 

The trickiest part of this design was fixing something a lot of our users didn't think the previous system was broken, and the new system would actually obstruct their gameplay. 

To mitigate these issues we ensured the users would find the new rewards much more lucrative and interesting than the predecessors. 

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